Fe mods for alchemistry6/21/2023 ![]() Vashta Nerada (Goblins, Orcs, Trolls, Evil) The caverns are more dangerous now that there are two extra cave civs that can ambush and siege (vanilla cave tribes can too), so don't get too comfy down there.Ī few cave creatures can now go into stealth mode (most water based predators can do this in the water) so expect cave beasties to be jumping out at you.Ī stronger metal known as Mithril can be traded for from the elves (elves in Regen are not your standard hippies, think LoTR)įriendly Playable Playable but everyone hates you Hostile Hostile but live in Caves (also planning on adding in martial arts) Unarmed combat is slightly more flavorful now that there is back hands, elbow smashes, and knee bashes. Such as humans, they have mastered the art of magic. Magic is in and most races use it to an extent, some are better with magic then others. Most creatures no longer die from a bruised brain as I included a three-part-brain, so to kill someone you gotta pulp their bone case. The Dwarves as you expect to play vanilla DF but now have a more expanded Industry and can create clockwork automatons late game.Īnd the Kobolds play as the dog-like skittish thieves as you always wanted, assemble your tribe, and survive. The Humans in which you start out building a surface village and work your way to the magical science of creating life from essence. Being able to play as three different races: Regeneration adds in a new civs, and drastically changes how DF is played. You apply your desired Graphic Pack anytime you like.Īlso works as a backup in case you tried to alter My Mod Manager is included, this program lets If Asked for permission to use something of yours and your not on here PM and let me knowĪlters all of standard files, so anything that requires any vanilla file to beĪltered will remove features or make RFE Unstable.Įvery update to regen the 'raw' foulder should be cleared out, as files getĬonstantly re-organized. IndigoFenix (For his research into COUNTER_TRIGGER) Putnam (For various modding corrections, and nifty tips)ĬaptainKobold (For setting up the Regen Wiki) Jeff Vogel of Spiderweb Software for his game Geneforge and it's concepts I borrowed.ĭelioth (Gunblades, and Kobold Blocking Bracers)
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